Feery's Leap
New Feats
Attunement to the Between [General]
A commitment to bond with Axis Mundi marks the soul, making it easier to identify access points and to navigate on the other side. This attunement is usually marked with a short ceremony in the ancients’ passageways, but the ceremony is not strictly necessary.
Required: The character must have spent time in Axis Mundi, or witnessed a portal opening within 30’ at least three times.
Benefits: Access points can be detected at short range (30 ft. plus 5 ft. per 2 character levels), instead of the usual 10 ft. Also, checks to identify portals and navigate Axis Mundi are at greatly reduced difficulty, per the chart below.
| Action | Check | Normal DC | Attuned DC |
|---|---|---|---|
| Find an access point | Search, Knowledge (physical universe) | 40 | 20 |
| Open an access point | Wisdom | 15 | 15 |
| Detect destination’s planar traits | Knowledge (the planes) | 20 | – |
| Navigate Axis Mundi | Knowledge (physical universe), Knowledge (geography) | TBD | TBD |
Linguistic feats from Tangent Games’ Ars Lingua
[GM’s Note: The feats in this section are adapted from Ars Lingua, which was my inspiration for the language scheme used in this campaign.]
Babble [General]
You have a unique talent for being able to continuously talk about nothing.
Prerequisites: Int 13, Gift of Gab
Benefit: You never seem to stop talking. As a result, you are distracting to those around you, especially spellcasters. At any time, if you are within 30 feet of a spellcaster that is attempting to cast a spell, you may make a Language skill check as a free action and consult the table below:
| Speak Language result | Concentration check DC |
|---|---|
| < 25 | No check |
| 25 | 12 |
| 30 | 15 |
| 35 | 20 |
| 40+ | 25 |
On a result of 25 or higher, your constant chatter forces the spellcaster to make the a Concentration skill check at the listed DC or lose the spell. On a result of less than 25, you were not distracting enough to warrant a Concentration skill check by the spellcaster.
Special: You receive a –3 circumstance penalty to Move Silently skill checks. On a successful Will save (DC 15), you can stop talking and negate this penalty for one round. You must make a Will save each round you wish to remain quiet, but the DC of the attempt is increased by 1 for each successive round.
Baleful Voice [General]
Your words are imbued with divine power.
Prerequisites: Wis 15, Ability to Rebuke Undead, Improved Turning
Benefit: You may make a DC 30 Language check as a free action in conjunction with an attempt to rebuke undead. On a successful check, any undead creatures that would have normally been rebuked by the attempt are commanded instead, regardless of the cleric’s level in relation to the undead creatures’ Hit Dice.
Charming Voice [General]
You are adept at befriending others.
Prerequisite: Cha 15, Gift of Gab
Benefit: You may make a Language check (as a standard action that does not provoke attacks of opportunity) to attempt to befriend an opponent. The target of this ability makes an opposed Sense Motive check against the result of your Language check. If the target is currently being threatened or attacked by you or your allies, it receives a +5 bonus on its Sense Motive check. If the target’s check fails, the target’s attitude becomes friendly (as per the charm person spell). If the target’s check is successful, the attempt fails.
Cryptanalyst [General)]
You have a very analytical mind that can quickly sort out codes.
Prerequisite: Int 15
Benefit: You receive a +2 bonus to the Decipher Script, Knowledge (Linguistics) and Profession (Cryptographer) skills.
Distracting Voice [General]
You can call attention to yourself and distract opponents.
Prerequisite: Cha 15
Benefit: You can make a Language check (as a standard action that does not provoke attacks of opportunity) to attempt to distract your opponents in combat. Any intelligent opponent that hears your voice must make a Concentration check against the result of the Language check or be denied their dexterity bonus to AC (if any) for the next melee attack made against it on or before your next turn.
Get the Gist [General]
You have a good grasp of languages and are able to interpret languages you do not know.
Prerequisite: Int 13
Benefit: You receive a +2 linguistic bonus on skill checks to understand any language that you do not have any ranks in. This bonus applies to both Language and Literacy skill checks.
Gift of Gab [General]
You have an excellent rapport with strangers.
Prerequisite: Int 13
Benefit: You receive a +3 linguistic bonus on checks made to influence the attitude of an NPC.
Great Communicator [General]
You are naturally talented at speaking languages and communicating with others.
Prerequisite: Cha 13
Benefit: You receive a +2 bonus on all Language skill checks, even if you do not have ranks in that language. You also receive a +2 bonus to Diplomacy and Perform skill checks.
Natural Linguist [General]
You are particularly talented at speaking a language, picking up nuances, dialects, and
accents easily.
Benefit: You receive a +2 bonus on all Language skill checks for every language
that you have at least 1 rank in.
Read Body Language [General]
You are adept at discerning non-verbal cues.
Prerequisite: Wis 13
Benefit: You receive a +3 linguistic bonus on Sense Motive skill checks.
Righteous Voice [General]
Your words are imbued with divine power.
Prerequisites: Wis 15, Ability to Turn Undead, Improved Turning
Benefit: You may make a DC 30 Language check as a free action in conjunction with an attempt to turn undead. On a successful check, any undead creatures that would have normally been turned by the attempt are destroyed instead, regardless of the cleric’s level in relation to the undead creatures’ Hit Dice.
Sergeant’s Voice [General]
You have a commanding voice.
Prerequisites: Cha 13
Benefit: You receive a +3 linguistic bonus on Intimidate skill checks.
Sonorous Voice [General]
Your voice has a unique tonal quality that is pleasing to others.
Prerequisites: Cha 13
Benefit: You receive a +3 linguistic bonus on Perform skill checks.
Soothing Voice [General]
You have an excellent rapport with animals.
Prerequisites: Int 13, Animal Affinity
Benefit: You receive a +3 linguistic bonus on Handle Animal skill checks.